Vijay Pithadia, Fellow IETE, PhD https://www.srkinstitute.in/DirectorMsg ORCID ID: 0009-0003-8222-4306 M: +91 989 842 2655 https://scholar.google.com/citations?hl=en&user=F2-1SQ8AAAAJ
“3D Images like those in Google Earth are generated through a process called texture mapping. Texture mapping is a technology developed by Ed Catmull in the 1970′s. In 3D modeling, a texture map is a flat image that gets applied to the surface of a 3D model, like a label on a can or a bottle of soda.” – Clement Valla @ rhizome.org
“The Universal Texture is a Google patent for mapping textures onto a 3D model of the entire globe. At its core the Universal Texture is just an optimal way to generate a texture map of the earth. As its name implies, the Universal Texture promises a god-like (or drone-like) uninterrupted navigation of our planet — not a tiled series of discrete maps, but a flowing and fluid experience.” – Clement Valla @ rhizome.org
“The Universal Texture and its attendant database algorithms are trained on a few basic qualitative traits – no clouds, high contrast, shallow depth, daylight photos.” – Clement Valla @ rhizome.org
“It is precisely because humans did not directly create these images that they are so fascinating. They are created by an algorithm that finds nothing wrong in these moments. They are less a creation, than a kind of fact – a representation of the laws of the Universal Texture. As a collection the anomalies are a weird natural history of Google Earth’s software. They are strange new typologies, representative of a particular digital process… In these anomalies we understand there are competing inputs, competing data sources and discrepancy in the data. The world is not so fluid after all.” – Clement Valla @ rhizome.org